3)
LAMING: To
'lame' a piece (to take - and permanently remove from play), it
must be surrounded on any three of the eight squares adjacent
to it (i.e. touching at the sides or corners - (see fig. 3).
Accordingly, the attacking player will have fewer positional options,
if laming a piece which is in a corner, or next to the edge of
the board.
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fig.3
Light
(or Dark) may remove their opponent's piece by surrounding it on ANY
THREE of the eight squares adjacent to it (see example above)
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fig.
4
Players
MAY NOT 'lame' their opponent DIAGONALLY across the centre diamond,
before the bladder has been picked up. (see example above)
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Pieces
may not be lamed diagonally (across) the centre diamond, until the
bladder has been picked up (see fig. 4).
Only one piece may be lamed per move. Laming the bladder carrier,
automatically transfers possession of the bladder to any of the three
attacking pieces (player chooses). Once a piece has been surrounded
by three attacking pieces, there is no defence - and their piece is
permanently removed from the game. |
3a:
Players
may move a piece into a position where it is surrounded by three of
their opponent's pieces, without it automatically being lamed (i.e.
passive laming is not allowed). To lame the piece, the opponent must
move one of his three attackers (or another nearby piece) to create
a new (or altered) three-on-one configuration (i.e. only aggressive
laming is allowed).

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